简介:Thisarticlepresentsanovelimageinterpolationbasedonrationalfractalfunction.Therationalfunctionhasasimpleandexplicitexpression.Atthesametime,thefractalinterpolationsurfacecanbedefinedbyproperparameters.Inthispaper,weusedthemethodof‘coveringblanket’combinedwithmulti-scaleanalysis;thethresholdisselectedbasedonthemulti-scaleanalysis.Selectingdifferentparametersintherationalfunctionmodel,thetextureregionsandsmoothregionsareinterpolatedbyrationalfractalinterpolationandrationalinterpolationrespectively.Experimentalresultsonbenchmarktestimagesdemonstratethattheproposedmethodachievesverycompetitiveperformancecomparedwiththestate-of-the-artinterpolationalgorithms,especiallyinimagedetailsandtexturefeatures.
简介:Motioncontrolcanbeconsideredasthesynergisticcollaborationofmechanicalandelectricalengineering,computerscienceandinformationtechnologytoapplyacontrolledforcetoachieveusefulmotioninfluidorsoiledelectromechanicalsystems.Withthedevelopmentofcomputer,electronics,andautomaticcontroltheory,motioncontrolcomestoanewstage.Greatapplicationsarebasedonthecharacteristics,stemmingfromadvantagesofelectronicsandmoderncontroltechnologyachievements,havingaverygoodloadmatchingproperty.Currently,microprocessor-basedcontrollersareinvariablyusedinmostapplicationsofdriveelectronics.Theobjectofthisworkistodesignapositioncontrolmechanismsystem,whichcanbeusedintestsectionoflowspeedwindtunnel.Systemloadspecificationsandperformancerequirementsaregiven.Acomprehensivestudyofmathematicalmodelingofthemechanismcomponentsisgiven.Procedureforselectionofvariouscomponentswithoptimumparametersisdiscussed.Afterselectionandcalculationofsystemparameterstomeettheperformancerequirements,aPIDcontrolmethodisadopted.
简介:Inthepreprocessingphase,theglobalterrainmodelispartitionedintoblockswiththeirfeaturepointsbeingpickedouttogenerateTINmodelforeachterrainblock,thenthemulti-resolutionmodelsofterrainorganizedintheformofquad-treeiscreatedbottom-up.Cracksbetweenterrainblocksareavoidedbyinsertingverticestoformcommonboundaries.Atrun-time,aview-dependentLODalgorithmisusedtocontroltheloadingandunloadingoftheproperblocksbyanadditionalsynchronousthread.ToeliminatetheartifactscreatedbyLODtransitions,geomorphingisusedinreal-time.TheserenderingstrategiesincreasethethroughputofGPUandavoidimbalanceofloadamongCPU,GPUandDiskI/O.Experimentalresultsshowthatthesystemcanperformvisuallysmoothrenderingoflarge-scaleterrainsceneswithfinequalityatanaveragerateof80fps.
简介:Simulationandrenderingoflarge-scalenaturalenvironments,especiallytheocean,hasalwaysbeenoneofthehotissuesincomputergraphics,whichcanproviderealismforvariousapplicationssuchascomputergame,movieandmilitaryusage.Simulationofoceanenvironmentisoftenlackofrealismforreal-timeapplicationduetoitscomplexityofdynamicwaves.Inthispaper,amethodbasedonFFTWavemodelisproposedtosolvethisproblem,whichcanalsosimulatetheoceanopticpropertywithatmospherescattering.Furthermore,ourmethodhasalotofadvantagesincludingglobaloceandatasetsupport,real-time,dynamicreflectionofocean,thefoamonthewave,smoothtransitionfromdeepoceantoseacoast,etc.Theexperimentalresultsdemonstratetherealismandeffectivenessofourapproach.