简介:Renderingoflarge-scaleforestscenesisachallengingtask,whosehighlygeometriccomplexitywillputheavyburdenoncurrentgraphicshardware.Whennavigatingthescene,theoverallvisualresultisgenerallyconsideredasthecoreconcern.Anewmethodisproposedinthispaperforlarge-scaleforestrenderingusingclusteringandmergingstrategies.Ourmethodimprovestherenderingeffectbyclusteringpolygonsaccordingtothepointinformationwithrelationtoneighbours.Afastforestrenderingsystemisdevelopedaccordingly.Therelativetechniquesinthesystemcanimprovethevisualqualityondemandofdifferentapplications.
简介:Complexurbansceneryisgenerallycomposedofgiganticamountofdetailedbuildings,efficientrepresentationandrenderingareessentialforitsvisualization.Wepresentanacceleratingmethodforurbanvisualization.Ourapproachcanoptimizetheorganizationofmodelsinaccordancewiththequadtreebasedterrain,whichmakestheparallelizationeasier.Throughminimizingthedrawcallwithinonerenderingprocess,ourapproachcanreducethetimecostofeachframeandimprovetheframerategreatly.Hereby,oursystemcanhandlelarge-scaledetailedmodelswithhighdiversityandalsocanaffordtheabilitytoadjusttherenderingstrategyautomaticallyaccordingtothestateofthehardware.
简介:Simulationandrenderingoflarge-scalenaturalenvironments,especiallytheocean,hasalwaysbeenoneofthehotissuesincomputergraphics,whichcanproviderealismforvariousapplicationssuchascomputergame,movieandmilitaryusage.Simulationofoceanenvironmentisoftenlackofrealismforreal-timeapplicationduetoitscomplexityofdynamicwaves.Inthispaper,amethodbasedonFFTWavemodelisproposedtosolvethisproblem,whichcanalsosimulatetheoceanopticpropertywithatmospherescattering.Furthermore,ourmethodhasalotofadvantagesincludingglobaloceandatasetsupport,real-time,dynamicreflectionofocean,thefoamonthewave,smoothtransitionfromdeepoceantoseacoast,etc.Theexperimentalresultsdemonstratetherealismandeffectivenessofourapproach.
简介:ThispaperextendstheSPHmethodtogassimulation.TheSPH(SmoothedParticlesHydrodynamics)methodisthemostpopularmethodofflowsimulation,whichiswidelyusedinlarge-scaleliquidsimulation.However,itisnotfoundtoapplytogassimulation,sincethosemethodsbasedonSPHcan’tbeusedinreal-timesimulationduetotheirenormousparticlesandhugecomputation.ThispaperproposesamethodforgassimulationbasedonSPHwithasmallnumberofparticles.Firstly,themethodcomputesthepositionanddensityofeachparticleineachpoint-in-time,andoutlinestheshapeofthesimulatedgasbasedonthoseparticles.Secondlythemethodusesthegridtechniquetorefinetheshapewiththediffusionofparticle’sdensityunderthecontrolofgrid,andgetmorelifelikesimulationresult.Eachgridwillbeassigneddensityaccordingtotheparticlesinit.Thedensitydeterminesthefinalappearanceofthegrid.Forensuringthenaturaltransitionofthecolorbetweenadjacentgrids,wegiveadiffuseprocessofdensitybetweenthesegridsandassignappropriatevaluestovertexesofthesegrids.Theexperimentalresultsshowthattheproposedmethodcangivebettergassimulationandmeettherequestofreal-time.