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27 个结果
  • 简介:Renderingoflarge-scaleforestscenesisachallengingtask,whosehighlygeometriccomplexitywillputheavyburdenoncurrentgraphicshardware.Whennavigatingthescene,theoverallvisualresultisgenerallyconsideredasthecoreconcern.Anewmethodisproposedinthispaperforlarge-scaleforestrenderingusingclusteringandmergingstrategies.Ourmethodimprovestherenderingeffectbyclusteringpolygonsaccordingtothepointinformationwithrelationtoneighbours.Afastforestrenderingsystemisdevelopedaccordingly.Therelativetechniquesinthesystemcanimprovethevisualqualityondemandofdifferentapplications.

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  • 简介:Complexurbansceneryisgenerallycomposedofgiganticamountofdetailedbuildings,efficientrepresentationandrenderingareessentialforitsvisualization.Wepresentanacceleratingmethodforurbanvisualization.Ourapproachcanoptimizetheorganizationofmodelsinaccordancewiththequadtreebasedterrain,whichmakestheparallelizationeasier.Throughminimizingthedrawcallwithinonerenderingprocess,ourapproachcanreducethetimecostofeachframeandimprovetheframerategreatly.Hereby,oursystemcanhandlelarge-scaledetailedmodelswithhighdiversityandalsocanaffordtheabilitytoadjusttherenderingstrategyautomaticallyaccordingtothestateofthehardware.

  • 标签: 实时可视化 城市建筑 城市景观 加速方法 时间成本 自动调整
  • 简介:Simulationandrenderingoflarge-scalenaturalenvironments,especiallytheocean,hasalwaysbeenoneofthehotissuesincomputergraphics,whichcanproviderealismforvariousapplicationssuchascomputergame,movieandmilitaryusage.Simulationofoceanenvironmentisoftenlackofrealismforreal-timeapplicationduetoitscomplexityofdynamicwaves.Inthispaper,amethodbasedonFFTWavemodelisproposedtosolvethisproblem,whichcanalsosimulatetheoceanopticpropertywithatmospherescattering.Furthermore,ourmethodhasalotofadvantagesincludingglobaloceandatasetsupport,real-time,dynamicreflectionofocean,thefoamonthewave,smoothtransitionfromdeepoceantoseacoast,etc.Theexperimentalresultsdemonstratetherealismandeffectivenessofourapproach.

  • 标签: 海洋环境 实时绘制 计算机图形学 实时应用 计算机游戏 自然环境
  • 简介:ThispaperextendstheSPHmethodtogassimulation.TheSPH(SmoothedParticlesHydrodynamics)methodisthemostpopularmethodofflowsimulation,whichiswidelyusedinlarge-scaleliquidsimulation.However,itisnotfoundtoapplytogassimulation,sincethosemethodsbasedonSPHcan’tbeusedinreal-timesimulationduetotheirenormousparticlesandhugecomputation.ThispaperproposesamethodforgassimulationbasedonSPHwithasmallnumberofparticles.Firstly,themethodcomputesthepositionanddensityofeachparticleineachpoint-in-time,andoutlinestheshapeofthesimulatedgasbasedonthoseparticles.Secondlythemethodusesthegridtechniquetorefinetheshapewiththediffusionofparticle’sdensityunderthecontrolofgrid,andgetmorelifelikesimulationresult.Eachgridwillbeassigneddensityaccordingtotheparticlesinit.Thedensitydeterminesthefinalappearanceofthegrid.Forensuringthenaturaltransitionofthecolorbetweenadjacentgrids,wegiveadiffuseprocessofdensitybetweenthesegridsandassignappropriatevaluestovertexesofthesegrids.Theexperimentalresultsshowthattheproposedmethodcangivebettergassimulationandmeettherequestofreal-time.

  • 标签: 光滑粒子流体力学 气体模拟 实时仿真 光滑粒子流体动力学 SPH方法 网格技术
  • 简介:三维技术以前给人们的印象就是三维动画和CG作品,特别是三维动画,最深入人心,不过三维动画不具有交互性,不能指望依靠它实现什么互动功能。实时三维技术虽然在很早以前就有了,但主要用于游戏开发、军事科研、大型仿真等领域。

  • 标签: REAL-TIME 技术制作 小品 VR 3D 三维动画